Sunday, November 16, 2014

Assignment 2

Strategy:
Initial plan was to destroy every single corner of the building, but it proved to be a difficult task, so I have created ceiling beams whose role is to represent the failure overtime. I also only modeled a part of the island.

CryEngine environment:

3ds Max file:

Draft:





Video clip:

Monday, October 20, 2014

Week 12



The lecture this week talks about the context of decay and we went over some movie trailers such as I am Legend, 28 Days After and The Day After Tomorrow that gives me some idea of how to represent the final decay of the buildings. The task for the day covers the overlaying diffuse mapping that will definitely be useful to represent the ageing and destruction of my selected architecture.

movie trailers:
1 2 3 4 5

Monday, October 13, 2014

Week 11






The lecture this week, we watched a series of videos that went through building decay process through disaster, explosions and even physical deconstruction of a building in Tokyo. This gave me some ideas of to avoid doing generic decay and start thinking of the context behind this project.

Friday, October 10, 2014

Week 10




There was no lecture this week. The exercise during the lab involved us to go to the library and search a book that represent a similar structure to the building that I'm doing. There was no exact match for the structure of Sao Paulo's Museum of Contemporary Art. There were only little sectional drawings in those books and none of them looked similar to this building. But I took pictures of the materials that I thought was used.

Monday, September 22, 2014

Week 8

Before


After


The lecture this week explained how materials are created. The most interesting one is the video that shows the process of concrete mix to strengthen to tie between the steel. The task for the day is to use CrazyBump to further make the material used more realistic, as shown above.

Thursday, September 11, 2014

Week 7

Even after ensuring the the file path is correct, the material still isn't showing on CryEngine. Will ask tutor next time.



Resolved:

Having the material image as cryTiff format solved it.


The lecture today went over the choice of buildings that we have for the assignment. We were also shown some examples of decay throughout time that might give us an idea of how to approach our design. Bumps of materials were also explained. The task for the day was quite challenging for me and although it took awhile, I could successfully imported a simple object.

Saturday, September 6, 2014

Assignment 1

Fully developed CryEngine environment


Strategy statement:

To tackle this project, I decided to focus on "mystic" aspect of the island. Since CryEngine isn't the best software to capture facial expressions of the characters, it was quite tricky to do horror or suspense genre. Fantasy-themes would do well since it focuses more on the environment rather than the character.

Draft






Trailer